“Scrapyard Revolt” - Revolutionists Hideout

A concepted environment and call out for a revolutionists hideout in a slum outside of a major futuristic city. This building would be the main hub during game play, where players are assigned quests, select characters, and craft gear out of collected scraps from previous missions. Built in Blender, paint over in photoshop.

“Andrea Bennett” - Character Concept (In Progress)

The elected leader of central Pearling. Initially voted in democratically, she is so beloved by the people that no one questioned it when elections continuously were postponed and eventually forgotten. A beacon of hope and success to her people, Andrea is represents both kindness and ferocity. A lover of technology, she bears a robotic arm and a number of cybernetic enhancements.

A note on her backstory:
Unbenownst to her, Andrea is a robot created by a board of officials, used to trick the people of Central Pearling into trusting a false hero. She is programmed to appeal to the masses, as well as to perpetuate the boards' classist agenda. No one seems to question her lack of aging, but accepts her undying beauty as a sign of her power.

Environment Design - Germanic Mountain Village

Environment design based off of the prompts: mountain village, germanic architecture, festival, old tech and magic crystals. Completed in photoshop.

“Reese Prescott” - Character Concept

Character design for “Reese Prescott”, a tank-type character with incredible strength, loyalty and determination. She is fierce and intimidating, but equally kind. She and her brother, Parker, are the main protagonists for “Scrapyard Revolt”.

“Journey To Pluto” - Space Colony Concept

Concept design for a space colony on Pluto, built to enable the harvesting of fossil-fuel rich ice to ship back to Earth. Concept included environment, character work and vehicle design. All designs done in photoshop.

Beast Design - Creature from Another World

Additional Prop and Character Work